Providing Unity developers with complete access to Android platform without needing additional plugins
We've covered all bases
Our patent pending technology allows developers to virtually bridge any two languages and runtimes.
While adding only a tiny overhead over manual binding solutions, we enable support for polymorphism, multi-threading and garbage collection while retaining as much language features and structure as possible.
You can extend classes, implement interfaces and even override methods of one language in another.
You can easily spawn new threads to access time consuming APIs without slowing the main thread down.
We passively take out the garbage for you whenever possible without affecting runtime performance.
AndroidBridge is a unity plugin that bridges Unity platform with Android. It provides Unity developers with complete access to Android and Java platform.
With AndroidBridge you can grow Unity from a game engine to a full blown app development engine for Android (and soon for iOS too with the upcoming launch of iOSBridge). There are numerous benefits of using AndroidBridge over other solutions. Please, check out the documentation to learn more.
Working with AndroidBridge is easier than you think. You should definitely read the documentation for a deep dive but until then look at the the examples below to whet your apetite and get you going for your first project.
Also, remember that before you can actually use any of Android's types inside Unity, you will need to generate stub types by going to Window | AndroidBridge.
Support the development of AndroidBridge by buying the Lite version now and upgrade to Pro version later for only $50. There are guaranteed discounts for early adopters of AndroidBridge at the launch of iOSBridge as well, which will be announced closer to the launch of iOSBridge.
All our products have been tested to work with Unity 2017 and above.
What's the packaging overhead for 'thin-clients' packaged with my Unity app/game?
Although the ultimate size depends on the number of types being bridged but the 'thin-clients' themselve only add about 1.5 Mb to the overall package.
Can I buy the products directly without going through Unity Asset Store?
Unfortunately, we are not accepting direct payments at this time and you must make your purchases via Unity Asset Store.
Are there any plans to launch this for Unreal and/or other engines and platforms?
There are plans to launch a bridging tool for Android and iOS for JS/Web developers that can let them access the entire platforms. Unreal and/or engines will be supported if there is enough demand for them. So, keep us posted with what you want.
AndroidBridge Lite is available to purchase from Unity Asset Store. AndroidBridge Pro and iOSBridge are coming soon.